From 01b3b3e69c15bce68637571bab2d7274982eaaff Mon Sep 17 00:00:00 2001 From: Dmitry Mikhirev Date: Tue, 27 Dec 2011 10:44:33 +0400 Subject: initial commit --- COPYING | 674 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ README | 9 + brainuino.pde | 395 ++++++++++++++++++++++++++++++++++ game.h | 38 ++++ lcdrus.cpp | 120 +++++++++++ lcdrus.h | 28 +++ pinout.h | 68 ++++++ 7 files changed, 1332 insertions(+) create mode 100644 COPYING create mode 100644 README create mode 100644 brainuino.pde create mode 100644 game.h create mode 100644 lcdrus.cpp create mode 100644 lcdrus.h create mode 100644 pinout.h diff --git a/COPYING b/COPYING new file mode 100644 index 0000000..94a9ed0 --- /dev/null +++ b/COPYING @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/README b/README new file mode 100644 index 0000000..1d09789 --- /dev/null +++ b/README @@ -0,0 +1,9 @@ +Brainuino is an open source project for developing hardware and software +for intellectual games. Brainuino Aleph is a first model of game device +combining timer and answer detector. + +This progect contains device firmware source code. You will need Arduino IDE +(http://arduino.cc/en/Main/Software) to use it. + +This project is licenced under GPLv3 or later +(https://www.gnu.org/licenses/gpl.html). diff --git a/brainuino.pde b/brainuino.pde new file mode 100644 index 0000000..2dd2b60 --- /dev/null +++ b/brainuino.pde @@ -0,0 +1,395 @@ +/* + Brainuino Aleph + + Copyright (C) 2011 Dmitry Mikhirev + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + +#include + +// undefine the following if your LCD does not support Russian font +#define RUSSIAN + +#include "pinout.h" +#include "game.h" + +#ifdef RUSSIAN +#include "lcdrus.h" +#endif + +LiquidCrystal lcd(LCD4, LCD6, LCD11, LCD12, LCD13, LCD14); + + +void setup() +{ + lcd.begin(16, 2); + pinInit(); + time = 0; + + // the following settings should be readen from EEPROM + gameType = SI; + withFalseStart = false; + timer1 = 5; + timer2 = 5; + preSignal = 0; +} + + +void loop() +{ + buttonPressed = 0; + startTime = 0; + timer = timer1; + printGameType(); + ask(); +} + + +void ask() +{ +// waiting while question is being asked + +#ifdef RUSSIAN + printState(convert("Задаётся вопрос ")); +#else + printState("Asking question "); +#endif + + while (true) { + + // if start button is pressed + if (digitalRead(CONTROL1) == LOW) { + discuss(); + return; + } + + // some other button could be pressed + switch (buttonPressed) { + case 0: + break; + case 1: + case 2: + case 3: + case 4: + if (withFalseStart) { + falseStart(buttonPressed); + } + else { + answer(buttonPressed); + } + case 5: + return; + } + + delay(100); + } +} + + +void discuss() +{ +// here teams can discuss question or single players think themselves + + // is random delay needed here when playing with false starts? unsure... + + time = 0; + + // reset timer or continue count + if (startTime == 0 || timer2 > 0) + startTime = millis(); + else + startTime = millis() - time; + + // we need sound signal here only if we are playing with false starts + // or am i wrong? + if (withFalseStart) + tone(SPEAKER, 3000, 1000); + + digitalWrite(GREENLAMP, HIGH); + printGameType(); + +#ifdef RUSSIAN + printState(convert("Отсчёт: ")); +#else + printState("Count: "); +#endif + + while (!buttonPressed && time < (timer - preSignal) * 1000) { + refresh(); + delay(25); + } + if (!buttonPressed) + tone(SPEAKER, 2121, 1000); + while (!buttonPressed && time < timer * 1000) { + refresh(); + delay(25); + } + + // the time is out or someone pressed a button... hmm... + switch (buttonPressed) { + case 1: + case 2: + case 3: + case 4: + answer(buttonPressed); + case 5: + buttonPressed = 0; + break; + case 0: + tone(SPEAKER, 3000, 1000); + } + digitalWrite(GREENLAMP, LOW); + digitalWrite(REDLAMP, LOW); + delay(1000); + return; +} + + +void answer(uint8_t num) { + +// waiting while answer is given + + digitalWrite(REDLAMP, HIGH); + if (timer2 > 0) + timer = timer2; + printPlayer(num); + +#ifdef RUSSIAN + printState(convert("Ответ ")); +#else + printState("Answer "); +#endif + + printPreciseTime(); + tone(SPEAKER, 2523, 1000); + buttonPressed = 0; + + // a pause is needed to release start button, if it was not yet + delay(2000); + + while (true) { + + // if start button was pressed + if (digitalRead(CONTROL1) == LOW) { + buttonPressed = 0; + digitalWrite(REDLAMP, LOW); + discuss(); + return; + } + + // if stop button was pressed + switch (buttonPressed) { + case 0: + break; + case 5: + buttonPressed = 0; + digitalWrite(REDLAMP, LOW); + return; + default: + buttonPressed = 0; + } + + delay(100); + } +} + + +void falseStart(uint8_t num) { + +// if there is false start, show info about it during few time + + tone(SPEAKER, 1784, 1000); + digitalWrite(REDLAMP, HIGH); +#ifdef RUSSIAN + printState(convert(" Фальстарт ")); +#else + printState(" False start "); +#endif + printPlayer(num); + delay(3000); + digitalWrite(REDLAMP, LOW); + return; +} + + +void refresh() { + +// displaying current timer state + + time = millis() - startTime; + printTime(); +} + + +void printState(String state) { + +// displaying string in the beginning of LCD second row + + lcd.setCursor(0, 1); + lcd.print(state); +} + + +void printTime() { + +// displaying time passed after starting timer + + String timestr; + + timestr = String(time/1000) + '.' + String((time%1000)/100); + lcd.setCursor(8, 1); + lcd.print(timestr); +} + + +void printPreciseTime() { + +// displaying time passed after starting timer +// or that it was not started yet + + String timestr; + + // if timer was started + if (startTime > 0) { + time = millis()-startTime; + timestr = String(time/1000) + '.' + String(time%1000); + } + // if it was not + else + +#ifdef RUSSIAN + timestr = convert("досрочно"); +#else + timestr = "prematur"; +#endif + + lcd.setCursor(8, 1); + lcd.print(timestr); +} + + +void readButton() { + +// scan buttons + + if (buttonPressed > 0) + return; + if (digitalRead(BUTTON1) == LOW) { + buttonPressed = 1; + return; + } + if (digitalRead(BUTTON2) == LOW) { + buttonPressed = 2; + return; + } + if (digitalRead(BUTTON3) == LOW) { + buttonPressed = 3; + return; + } + if (digitalRead(BUTTON4) == LOW) { + buttonPressed = 4; + return; + } + if (digitalRead(CONTROL2) == LOW) { + buttonPressed = 5; + return; + } +} + + +void pinInit() { + +// Arduino I/O initialisation, needed on startup only + + digitalWrite(2, HIGH); + digitalWrite(3, HIGH); + digitalWrite(BUTTON1, HIGH); + digitalWrite(BUTTON2, HIGH); + digitalWrite(BUTTON3, HIGH); + digitalWrite(BUTTON4, HIGH); + digitalWrite(CONTROL1, HIGH); + digitalWrite(CONTROL2, HIGH); + digitalWrite(ENCPUSH, HIGH); + pinMode(GREENLAMP, OUTPUT); + pinMode(REDLAMP, OUTPUT); + pinMode(SPEAKER, OUTPUT); + attachInterrupt(0, readButton, FALLING); +} + + +void printGameType() { + +// displaying game title on LCD + + lcd.setCursor(0, 0); + switch (gameType) { + case BRAIN: + +#ifdef RUSSIAN + lcd.print(convert(" Брейн-ринг ")); +#else + lcd.print(" Brain-ring "); +#endif + + break; + case SI: + +#ifdef RUSSIAN + lcd.print(convert(" Своя игра ")); +#else + lcd.print(" Jeopardy "); +#endif + + break; + case CHGK: + +#ifdef RUSSIAN + lcd.print(convert("Что? Где? Когда?")); +#else + lcd.print("What?Where?When?"); +#endif + + break; + } +} + + +void printPlayer(uint8_t num) { + +// displaying number of player or team + + lcd.setCursor(0, 0); + switch (gameType) { + case BRAIN: + +#ifdef RUSSIAN + lcd.print(convert("Команда ") + String(int(num)) + " "); +#else + lcd.print("Team " + String(int(num)) + " "); +#endif + + break; + case SI: + +#ifdef RUSSIAN + lcd.print(convert("Игрок ") + String(int(num)) + " "); +#else + lcd.print("Player " + String(int(num) + " ")); +#endif + + break; + } + buttonPressed = 0; +} diff --git a/game.h b/game.h new file mode 100644 index 0000000..1cfd1c1 --- /dev/null +++ b/game.h @@ -0,0 +1,38 @@ +/* + Brainuino Aleph + + Copyright (C) 2011 Dmitry Mikhirev + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + +#ifndef game_h +#define game_h + +// game types +#define BRAIN 0 +#define SI 1 +#define CHGK 2 + +uint8_t gameType; +uint8_t withFalseStart; +uint8_t timer1; +uint8_t timer2; +uint32_t timer; +uint8_t preSignal; +uint32_t startTime; +uint32_t time; +uint8_t buttonPressed; + +#endif diff --git a/lcdrus.cpp b/lcdrus.cpp new file mode 100644 index 0000000..b12a108 --- /dev/null +++ b/lcdrus.cpp @@ -0,0 +1,120 @@ +/* + Brainuino Aleph + + Copyright (C) 2011 Dmitry Mikhirev + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + +#include "lcdrus.h" + +String convert(String str) +{ + struct toFrom { + prog_char to; + prog_char from[5]; + }; + toFrom symbols[] PROGMEM = {{0x41, "А"}, + {0x42, "В"}, + {0x43, "С"}, + {0x45, "Е"}, + {0x48, "Н"}, + {0x4B, "К"}, + {0x4D, "М"}, + {0x4F, "О"}, + {0x50, "Р"}, + {0x54, "Т"}, + {0x58, "Х"}, + {0x61, "а"}, + {0x62, "Ь"}, + {0x63, "с"}, + {0x65, "е"}, + {0x6F, "о"}, + {0x70, "р"}, + {0x78, "х"}, + {0x79, "у"}, + {0x7E, "↵"}, + {0xA0, "Б"}, + {0xA1, "Г"}, + {0xA2, "Ё"}, + {0xA3, "Ж"}, + {0xA4, "З"}, + {0xA5, "И"}, + {0xA6, "Й"}, + {0xA7, "Л"}, + {0xA8, "П"}, + {0xA9, "У"}, + {0xAA, "Ф"}, + {0xAB, "Ч"}, + {0xAC, "Ш"}, + {0xAD, "Ъ"}, + {0xAE, "Ы"}, + {0xAF, "Э"}, + {0xB0, "Ю"}, + {0xB1, "Я"}, + {0xB2, "б"}, + {0xB3, "в"}, + {0xB4, "г"}, + {0xB5, "ё"}, + {0xB6, "ж"}, + {0xB7, "з"}, + {0xB8, "и"}, + {0xB9, "й"}, + {0xBA, "к"}, + {0xBB, "л"}, + {0xBC, "м"}, + {0xBD, "н"}, + {0xBE, "п"}, + {0xBF, "т"}, + {0xC0, "ч"}, + {0xC1, "ш"}, + {0xC2, "ъ"}, + {0xC3, "ы"}, + {0xC4, "ь"}, + {0xC5, "э"}, + {0xC6, "ю"}, + {0xC7, "я"}, + {0xC8, "«"}, + {0xC9, "»"}, + {0xCA, "〟"}, + {0xCB, "〞"}, + {0xCD, "¿"}, + {0xCE, "ƒ"}, + {0xCF, "£"}, + {0xD3, "‼"}, + {0xD9, "↑"}, + {0xDA, "↓"}, + {0xE0, "Д"}, + {0xE1, "Ц"}, + {0xE2, "Щ"}, + {0xE3, "д"}, + {0xE4, "ф"}, + {0xE5, "ц"}, + {0xE6, "щ"}, + {0xE9, "~"}, + {0xEA, "é"}, + {0xEB, "ç"}, + {0xF0, "¼"}, + {0xF1, "⅓"}, + {0xF2, "½"}, + {0xF3, "¾"}, + {0xFD, "§"}, + {0xFE, "¶"}}; + + uint8_t i; + + for (i = 0; i < sizeof(symbols)/sizeof(toFrom); i++) + str = str.replace((char*)symbols[i].from, symbols[i].to); + return str; +} diff --git a/lcdrus.h b/lcdrus.h new file mode 100644 index 0000000..d0feb5e --- /dev/null +++ b/lcdrus.h @@ -0,0 +1,28 @@ +/* + Brainuino Aleph + + Copyright (C) 2011 Dmitry Mikhirev + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + +#ifndef lcdrus_h +#define lcdrus_h + +#include +#include + +String convert (String); + +#endif diff --git a/pinout.h b/pinout.h new file mode 100644 index 0000000..bcb2ae9 --- /dev/null +++ b/pinout.h @@ -0,0 +1,68 @@ +/* + Brainuino Aleph + + Copyright (C) 2011 Dmitry Mikhirev + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + + +/* arduino pinout +digital pins 0 and 1 reserved for PC connection +digital pins 2 and 3 must be used for interrupts */ + +#ifndef pinout_h +#define pinout_h + +// digital pins connected to LCD display +#define LCD4 7 +#define LCD6 8 +#define LCD11 9 +#define LCD12 10 +#define LCD13 11 +#define LCD14 12 +/* pins 1 and 5 of LCD must be connected to GND, +pin 2 - to +5V +pin 3 - to 10K potentiometer +pins 15 and 16 (both optional) - to +5V (thru 50-100 Ohm resistor) +and GND respectively +pins 7-10 - no connection */ + +// digital pin connected to speaker +#define SPEAKER 5 + +// digital pin connected to LED lamp +#define GREENLAMP 13 +#define REDLAMP 6 + +// digital pins connected to players' buttons +#define BUTTON1 14 +#define BUTTON2 15 +#define BUTTON3 16 +#define BUTTON4 17 + +// digital pins connected to control buttons +// start/OK button +#define CONTROL1 18 +// break/cansel button +#define CONTROL2 19 + +// digital pin connected to encoder button +#define ENCPUSH 20 + +// digital pin connected to encoder 'B' output +#define ENCODERB 4 +// encoder 'A' output must be connected to Arduino D3 + +#endif -- cgit v1.2.1