/*
Brainuino Aleph
Copyright (C) 2011-2013 Dmitry Mikhirev
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include
#include
#include "pinout.h"
#include "game.h"
#include "lcdprint.h"
LiquidCrystal lcd(LCD4, LCD6, LCD11, LCD12, LCD13, LCD14);
void setup()
{
lcd.begin(16, 2);
pinInit();
time = 0;
// TODO: the following settings should be readen from EEPROM
gameType = SI;
withFalseStart = false;
timer1 = 5;
timer2 = 5;
preSignal = 0;
}
void loop()
{
buttonPressed = 0;
startTime = 0;
// timer = timer1;
printGameType();
// ensure that stop button is released
while (digitalRead(CONTROL2) == LOW) {
delay(20);
}
ask();
}
void ask()
{
// waiting while question is being asked
digitalWrite(GREENLAMP, LOW);
digitalWrite(REDLAMP, LOW);
#ifdef RUSSIAN
printState("Задаётся вопрос ");
#else
printState("Asking question ");
#endif
while (true) {
if (buttonPressed) {
if (withFalseStart) {
falseStart(buttonPressed);
} else {
answer(buttonPressed);
}
}
// if start button is pressed
if (digitalRead(CONTROL1) == LOW) {
if (discuss(timer1) == WRONG) {
while (discuss(timer2) == WRONG) {}
}
return;
}
// if stop button is pressed
if (digitalRead(CONTROL2) == LOW) {
return;
}
delay(100);
}
}
char discuss(uint16_t timer)
{
// here teams can discuss question or single players think themselves
char reply = NOREPLY;
// is random delay needed here when playing with false starts? unsure...
// time = 0;
// reset timer or continue count
if (timer > 0) {
time = 0;
startTime = millis();
} else {
startTime = millis() - time;
}
// we need sound signal here only if we are playing with false starts
// or am i wrong?
if (withFalseStart)
tone(SPEAKER, 3000, 1000);
digitalWrite(GREENLAMP, HIGH);
digitalWrite(REDLAMP, LOW);
printGameType();
#ifdef RUSSIAN
printState("Отсчёт: ");
#else
printState("Count: ");
#endif
while (!buttonPressed && time < (timer - preSignal) * 1000) {
refresh();
delay(25);
if (digitalRead(CONTROL2) == LOW) {
tone(SPEAKER, 1500, 500);
return reply;
}
}
if (!buttonPressed)
tone(SPEAKER, 2121, 1000);
while (!buttonPressed && time < timer * 1000) {
refresh();
delay(25);
if (digitalRead(CONTROL2) == LOW) {
tone(SPEAKER, 1784, 500);
return reply;
}
}
// the time is out or someone pressed a button... hmm...
if (buttonPressed) {
reply = answer(buttonPressed);
} else {
tone(SPEAKER, 3000, 1000);
}
if (reply != WRONG) {
digitalWrite(GREENLAMP, LOW);
digitalWrite(REDLAMP, LOW);
startTime = 0;
delay(1000);
}
return reply;
}
char answer(uint8_t num) {
// waiting while answer is given
digitalWrite(REDLAMP, HIGH);
// if (timer2 > 0)
// timer = timer2;
printPlayer(num);
#ifdef RUSSIAN
printState("Ответ ");
#else
printState("Answer ");
#endif
printPreciseTime();
tone(SPEAKER, 2523, 1000);
buttonPressed = 0;
// a pause is needed to release start button, if it was not yet
delay(2000);
while (true) {
// if start button was pressed
if (digitalRead(CONTROL1) == LOW) {
// digitalWrite(REDLAMP, LOW);
buttonPressed = 0;
return WRONG;
}
// if stop button was pressed
if (digitalRead(CONTROL2) == LOW) {
// digitalWrite(REDLAMP, LOW);
buttonPressed = 0;
return CORRECT;
}
delay(100);
}
}
void falseStart(uint8_t num) {
// if there is false start, show info about it during few time
tone(SPEAKER, 1784, 1000);
digitalWrite(REDLAMP, HIGH);
#ifdef RUSSIAN
printState(" Фальстарт ");
#else
printState(" False start ");
#endif
printPlayer(num);
delay(3000);
digitalWrite(REDLAMP, LOW);
return;
}
void refresh() {
// displaying current timer state
time = millis() - startTime;
printTime();
}
void printState(char *state) {
// displaying string in the beginning of LCD second row
lcd.setCursor(0, 1);
uprint(state, &lcd);
}
void printTime() {
// displaying time passed after starting timer
char timestr[33];
char integer[10];
char fractional[2];
sprintf(integer, "%u", time/1000);
sprintf(fractional, "%u", time%1000/100);
sprintf(timestr, "%s.%s", integer, fractional);
lcd.setCursor(8, 1);
uprint(timestr, &lcd);
}
void printPreciseTime() {
// displaying time passed after starting timer
// or that it was not started yet
char timestr[33];
char integer[10];
char fractional[4];
// if timer was started
if (startTime > 0) {
time = millis()-startTime;
sprintf(integer, "%u", time/1000);
sprintf(fractional, "%03u", time%1000);
sprintf(timestr, "%s.%s", integer, fractional);
}
// if it was not
else
#ifdef RUSSIAN
sprintf(timestr, "досрочно");
#else
sprintf(timestr, "prematur");
#endif
lcd.setCursor(8, 1);
uprint(timestr, &lcd);
}
void readButton() {
// scan buttons
if (buttonPressed > 0)
return;
if (digitalRead(BUTTON1) == LOW) {
buttonPressed = 1;
return;
}
if (digitalRead(BUTTON2) == LOW) {
buttonPressed = 2;
return;
}
if (digitalRead(BUTTON3) == LOW) {
buttonPressed = 3;
return;
}
if (digitalRead(BUTTON4) == LOW) {
buttonPressed = 4;
return;
}
}
void pinInit() {
// Arduino I/O initialisation, needed on startup only
digitalWrite(2, HIGH);
digitalWrite(3, HIGH);
digitalWrite(BUTTON1, HIGH);
digitalWrite(BUTTON2, HIGH);
digitalWrite(BUTTON3, HIGH);
digitalWrite(BUTTON4, HIGH);
digitalWrite(CONTROL1, HIGH);
digitalWrite(CONTROL2, HIGH);
digitalWrite(ENCPUSH, HIGH);
pinMode(GREENLAMP, OUTPUT);
pinMode(REDLAMP, OUTPUT);
pinMode(SPEAKER, OUTPUT);
attachInterrupt(0, readButton, FALLING);
}
void printGameType() {
// displaying game title on LCD
lcd.setCursor(0, 0);
switch (gameType) {
case BRAIN:
#ifdef RUSSIAN
uprint(" Брейн-ринг ", &lcd);
#else
uprint(" Brain-ring ", &lcd);
#endif
break;
case SI:
#ifdef RUSSIAN
uprint(" Своя игра ", &lcd);
#else
uprint(" Jeopardy ", &lcd);
#endif
break;
case CHGK:
#ifdef RUSSIAN
uprint("Что? Где? Когда?", &lcd);
#else
uprint("What?Where?When?", &lcd);
#endif
break;
}
}
void printPlayer(uint8_t num) {
// displaying number of player or team
char printstring[65];
lcd.setCursor(0, 0);
switch (gameType) {
case BRAIN:
#ifdef RUSSIAN
sprintf(printstring, "Команда %u ", num);
#else
sprintf(printstring, "Team %u ", num);
#endif
break;
case SI:
#ifdef RUSSIAN
sprintf(printstring, "Игрок %u ", num);
#else
sprintf(printstring, "Player %u ", num);
#endif
break;
}
uprint(printstring, &lcd);
buttonPressed = 0;
}